Commando- defuse the bomb twice as fast and start on the field and acsses to the objective or being able to keep the objective clear
Breacher - the barricade to control movement and the shield to help cover the commando or to push into enemy territories and keep them away from the objective
Assault- to give supresive fire to allow teammates the ability to push forward and to clear the objective.
-The commando loadouts
Primary defuse- something one handed like a charger, hera, or fl4k(lever action)
Primary defender - something accurate with good range to be able to take out anyone with tack insert on the opposite side like a rivalburn, pathfinder, or again a charger or hera.
Now the secondarys
Secondary defuse- you need something preferably one handed again because your holding a button so I would go with a minimize hera w/7rd mag or a reliable Kronos even tho it isn't one handed.
Secondary defender - you need something quick and reliable so a Kronos or takedown are both good options
-Breacher loadouts
Since the goal is very similar there is really only one loadout
Primary - since we will be the last one on the field you need something with range but as well as something that is good up close a rivalburn, hades(be mindful of your shield placement) , pathfinder, or my personal favorite for this class the spring thunder (I mean it's a shell ejecting shotgun what's not to love)
Secondary - something equally as good as range as your primary really just something to keep them from rushing as you reload your primary a Kronos or a takedown are both good.
As for assault it's the same for breacher really only one loadout
-Assault loadout
Primary- I mean there's really only one clear choice and that's the perses. It's rate of fire ammo capacity (and ability to add hopper extensions) make it the obvious winner. Now they do jam but you have to be careful while loading and running into things.
Secondary- it needs to be reliable and fast now with cases to automatic blasters we have more options with secondaries. My personal choice would be a OOD(out of darts) Jupiter it's extreme rate of fire and reliability make it an amazing choice as a secondary but you could also go with something a bit more contrasting to your primary like a Kronos with more range and accuracy.
Now as you see we don't have any half darts. That's because we need sharpshooter to use them in league play now the primary's wouldn't change much if we had access to them (add a slab to the commando) but secondaries it would open a whole new can of worms the magpie, zinc 2.0, DZP MK2.0, OOD herja, hammer shot(yes I know), and even a half dart knockout. But those all require sharpshooter if you don't need that those are all sub-able secondaries for any class or
Sorry for the long post just wanted to be thurough
Great choices Parsifal. The balance between the distinct roles in that design is great.
Commando- defuse the bomb twice as fast and start on the field and acsses to the objective or being able to keep the objective clear
Breacher - the barricade to control movement and the shield to help cover the commando or to push into enemy territories and keep them away from the objective
Assault- to give supresive fire to allow teammates the ability to push forward and to clear the objective.
-The commando loadouts
Primary defuse- something one handed like a charger, hera, or fl4k(lever action)
Primary defender - something accurate with good range to be able to take out anyone with tack insert on the opposite side like a rivalburn, pathfinder, or again a charger or hera.
Now the secondarys
Secondary defuse- you need something preferably one handed again because your holding a button so I would go with a minimize hera w/7rd mag or a reliable Kronos even tho it isn't one handed.
Secondary defender - you need something quick and reliable so a Kronos or takedown are both good options
-Breacher loadouts
Since the goal is very similar there is really only one loadout
Primary - since we will be the last one on the field you need something with range but as well as something that is good up close a rivalburn, hades(be mindful of your shield placement) , pathfinder, or my personal favorite for this class the spring thunder (I mean it's a shell ejecting shotgun what's not to love)
Secondary - something equally as good as range as your primary really just something to keep them from rushing as you reload your primary a Kronos or a takedown are both good.
As for assault it's the same for breacher really only one loadout
-Assault loadout
Primary- I mean there's really only one clear choice and that's the perses. It's rate of fire ammo capacity (and ability to add hopper extensions) make it the obvious winner. Now they do jam but you have to be careful while loading and running into things.
Secondary- it needs to be reliable and fast now with cases to automatic blasters we have more options with secondaries. My personal choice would be a OOD(out of darts) Jupiter it's extreme rate of fire and reliability make it an amazing choice as a secondary but you could also go with something a bit more contrasting to your primary like a Kronos with more range and accuracy.
Now as you see we don't have any half darts. That's because we need sharpshooter to use them in league play now the primary's wouldn't change much if we had access to them (add a slab to the commando) but secondaries it would open a whole new can of worms the magpie, zinc 2.0, DZP MK2.0, OOD herja, hammer shot(yes I know), and even a half dart knockout. But those all require sharpshooter if you don't need that those are all sub-able secondaries for any class or
Sorry for the long post just wanted to be thurough